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Using Nest Hub / Chromecast as a low-effort second screen for Android game testing — tips & gotchas

shahmeerahmed
Community Member

hey nest folks

i’ve been experimenting with using a Nest Hub / Chromecast-enabled TV as a cheap secondary display for testing android apps — specifically for Java-heavy mobile games like Minecraft Java Edition ports. i mainly test builds through PojavLauncherDL.com, which lets you run Java apps/games on Android, and thought i’d share what i’ve learned so far.

why use a Nest device?

  • cheap second screen for quick visual checks (UI layout, input lag, passthrough rendering)
  • great for showing a running build to teammates during remote debugging sessions
  • no extra cables / quick cast → easy to iterate

real things i learned (so you don’t waste time):

  1. Prefer Cast (screen cast) over web mirroring for interactive apps.
    • Mirroring via Cast (Cast screen from Android) is simple, but it introduces input/display latency. Good for visual checks, bad for tight input testing.
  2. Lower phone render resolution first.
    • Reducing the app render resolution before casting reduces CPU/GPU load and improves frame pacing on the Hub. Works great for apps like PojavLauncher.
  3. Turn off overlays & telemetry while testing.
    • Overlays (FPS counters, analytics overlays, heavy logging) often cause frame spikes that look like the cast/device is at fault. Disable them to isolate causes.
  4. Watch thermal throttling.
    • Extended casting + heavy rendering makes phones hot → throttling → janky cast. Short sessions or a small fan help a surprising amount.
  5. Network matters — use 5GHz where possible.
    • Cast latency and packet loss go up on busy 2.4GHz networks. If the Nest and phone are on separate bands or guests, expect worse stutter.

Short checklist for quick tests:

  • put phone & Nest on same 5GHz network
  • lower in-app render resolution
  • disable overlays
  • start casting & record short 30s logs

Would love to hear if anyone else here has used their Nest Hub as a dev/test display or paired it with Android game builds like this. Any smart tweaks for stability or long test sessions?

— random tinkerer sharing weird setups

2 REPLIES 2

Emmacollinss
Community Member

Cool tips! Using a Nest Hub as a secondary screen seems super handy for testing UI and performance in Android games. I’ve done similar experiments with tools like Delta Executor to run and test game scripts, and reducing render load really helps improve stability and frame pacing on lightweight devices.

jhonmuller
Community Member

Great tips! Using a Nest Hub as an extra display sounds really useful for checking UI and performance in Android games. I’ve tried something similar on iPhone with Minecraft Download to run and test game scripts, and lowering the render workload noticeably improves stability and frame pacing on less powerful devices.